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Saturday, November 17, 2012

Current and Future Trends in the Entertainment Industry


Today’s entertainment business in on an ever-changing plan, this plan balances between traditional and digital solutions for each of the major industry products. An example of how the movie industry is still the same as it always was but advancing by leaps and bounds in the public eye would be the need for high definition digital projection systems. Though the demand for seeing a film in a theater is more popular than ever the days of the moving platters from reel to reel have been finding they way out of movie houses for years. These days, the film industry licenses a copy of the film to the theater that wants to show it to the public, it’s then mailed to the theater on a hard drive and then the film is loaded into what is known as the L.M.S. projection system where it can then be scheduled to transfer to whichever house projector needs to play it. The digital key to unlock the film on the hard drive and for each of the projectors is then installed to the main system from a USB drive and the film then has permission to play for whichever allotted amount of time the theater has paid for its licenses.

Some of the trends in the music business that should be paid close attention to can be divided into the three following segments:

Breakthrough Trends

Reports from the recent New Music Seminar are showing where “Albums Earn Less but Songs Learn More”, “Top 100 Songs All Have Shorter Introductions”, “Singles Are Taking Longer To Break Than Before”, “Half Of Recorded Music Revenues Were Digital In 2011”, “Digital Music Retail Dollars Are Up By 44%”, “Music Sales Volume Is Up By 85%”, and “Music Metrics Show Paid File Sharing Trends On the Rise”.

Staying Ahead of the Curve

To stay ahead of the curve industry professionals are looking at the key elements that compel a person to download, purchase, or view content released by major labels.

Peter Spellman has a great blog about jumpstarting careers in the music business and also lists several different ways a person can capitalize on the current market trends and the near future in the music business. A few of these examples include:
1. Empowering the music consumer to view content through any medium they’d like, such as AOL Music, XM Radio, iTunes, etc. 2. Using a music product as a music service, meaning “anywhere, anytime listening and entertainment. 3. Building creative alliances with existing companies, taking advantage of low overhead and the ability to morph as a project. 4. Segmenting music markets and niche market cultures into micro-media off-spins with high-quality music and releases. 5. Know and understand that the next big thing starts out small. In yesteryear there were only three major networks and if an artist were able to get on one of those networks success was almost guaranteed. These days, there are hundreds of smaller networks, take advantage of the smaller ones and create one gigantic representation of the featured product.

The Future of the Music Industry

Many speculate as to where the future of the music industry will be, no one quite knows for certain how each stage of evolution will play itself out, but what can be determined by the direction of the industry, according to Jason Ankeny’s webinar and blog, the future of the music industry lies within each mobile device.

Streaming media services like Spotify, Rdio, and Deezer have ushered in a new era of mobile experiences that are not only redefining how users discover and share music but also how the record industry will promote music in the future.

Some of the advantages of the “music on demand” approach directly affect the physical cost of the products’ production. Digital technology is easier and more convenient to the consumer and gives the artist more budget money to concentrate on the quality of their recorded product and marketing strategies. The royalty returns are usually fair and the reach of the product can grow on a large scale without having to wait on CD pressings, factor in shipping costs, or allow for product breakage.

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